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Consortium for Mathematics and its Applications

Product ID: Articles
Supplementary Print
Undergraduate
High School

Farmer Klaus and the Mouse (UMAP)

Author: Paul J. Campbell


Farmer Klaus and the Mouse [Goßen and Rubin 1997] is a cooperative board game for children ages 3 and up that has both chance and strategy aspects. We use mathematical analysis-specifically, the technique of dynamic programming-to determine how often the children win the game under best play (about half the time) or under worst play (about 40% of the time). The game has been very popular in Germany, where it is the most frequently borrowed game at some community libraries [Gemeindebibliothek Rothlein 2001; Magistrat der Stadt Langen 2000]. We give results also for a similar game, Obstgarten [Farkaschovsky and Matheis 1986]. The short dynamic program itself (in Mathematica) and commentary on it are in an Appendix.

Table of Contents:

INTRODUCTION

THE GAME
The Setting
Equipment
Set-Up
The Play

THE QUESTIONS AND APPROACHES TO THEM

SIMPLIFIED VERSIONS OF THE GAME
Only One Kind of Grain...
...And no sack
...And the sack counts as a grain
...And the sack counts as a mouse
Example: Probability of Winning From A Simple Game Position

WHAT TO DO WHEN YOU ROLL A SACK?
Example: Comparison of Strategies

RESULTS

CONFIRMATION VIA SIMULATION

THE GAME OBSTGARTEN

APPENDIX: THE DYNAMIC PROGRAM
Why Mathematica?
The Data Structure
Parameters
Subsidiary Functions
The Main Function f, for Best Play
Coding Worst Play
Adapting the Program to the Game Obstgarten

REFERENCES

ACKNOWLEDGMENTS

ABOUT THE AUTHOR

©2002 by COMAP, Inc.
The UMAP Journal 23.2
14 pages

Mathematics Topics:

Probability

Application Areas:

Game Theory, strategy

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